Manual part 2



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Management of platoon tanks:

For a designation of tanks of a platoon the marker of blue colour is used, in that case if markers are chosen in the game menu.

Individual movement of tanks of a platoon:

Blue arrow: a choice of speed of movement of units between with 1st on 4th transfer use for making of a route and speed of movement to tanks of the platoon on a map.

Green arrow - a reverse gear - movement back - two speeds.

Long red arrow in a square: the Choice of a point of shooting. All your platoon or the separate tank will open fire on the specified pillbox, a gun, the tank or an infantry of the opponent.

Fire control of tanks of a platoon:

Short red arrow on a red basis: Shooting at will.Танки open fire when see the opponent.

Yellow arrow on the square basis: "to Shoot together with me".After this command tanks of your platoon safe ammo "For something more" ? and start shooting only with you , exept units wich marked green.

White semicircle with a square: a defence Mode. Tanks defend the held territory.

Management of tanks as a part of a platoon:

Having passed to a map direct a marker on your tank and from the menu choose various variants of construction of your platoon for movement "all together".Таnks move as a part of the set construction and deliver fire independently or on the specified purpose.

The second controller can be used for management of the tank!
one player can operate a tower and shoot from the gun, the second to drive the tank.

After press "Select" button on second joystick ,it is possible to be switched to supervision over yours platoon tanks separately, having pressed button Triangle it is possible to observe of district round the chosen tank from a commander's place. Switch to a map, now it is possible to set a current of traffic across the field of battle and to give a target designation for shooting, and to observe of it using a principal view, or a kind from a commander's place.Your own tank you have to move by yourself , of course.





ROOKIE VETERAN ACE - THE BEGINNER THE VETERAN THE EXPERT


Choice of level of complexity in game. I recommend "EXPERT" - in this case to you the realistic game environment and conformity Тактико of Specifications of tanks in game on the majority of average parametres close to real historical prototypes is guaranteed, and also absence of video inserts at hit of shells in tanks of the opponent, probably is better to begin nevertheless game at more simple level of complexity, and then having saved up some experience to pass game on the maximum complexity.


Automatic Transmission


I choose an automatic box - probably it not absolutely historically truly - but it is very convenient!


Automatic Turret Rotation


The instrument automatically moves after a sight marker - the tower automatically moves behind a marker of an external sight on district, at inclusion of this option there is a high probability to receive some shells in an edge of a tower or front sheet while you develop a gun back to the opponent - I never I use this function.


Range Indicator


Specifies in figures target range and if you not the expert it is exact for you.For ACE actually this function does not prevent!


Fire Point Indicator-Target designations red triangle


The red marker specifies towards the opponent-use or not to use this function is to solve to you, at least if you already the expert it it is probable to you is not necessary you if not one but - despite the fact that what after the lapse of certain time conducted behind game when already you know all directions with which there are tanks of the opponent solve, they as the gardener in the French film "The man from a train", all the same appear absolutely unexpectedly...


Double Loading Speed-Double speed of loading of an ammunition


Wish to increase quantity of bright impressions-include this function and do more misses, especially I recommend to use together with джойстиком supporting vibration... And #224; la guerre comme and #224; la guerre... That in a translation from French in this case means: "the Realism does not happen a little"...


Tank Damage


Want that to you has torn off a crawler band or has damaged the instrument in the heat of battle when the victory is already close? If there is no that disconnect this function, but learn to look around, shoot neatly is better and to escape quickly include Tank Damage - and #224; la guerre comme and #224; la guerre... My choice-is unequivocal!


Limited Ammo


The quantity of an ammunition in tank packing corresponds to the real is included-without questions!


Reverse track control-Реверс managements in an opposite side


Change of a current of traffic for control levers the tank


Reverse gunsight raise/lower-sight directions in a plane top/bottom


Change of movement of a sight in the top/bottom plane


Controller vibration


If you the happy owner joystick with vibration for РС, but have not managed till now it to use, from that that the majority of games for РС, joystick does not support, but for Panzer Front this дивайс approaches ideally! Yes, do not forget to expose in options of the emulator 1.70 ePSXe analogue type of management with vibration.


Controller setting


Change of management for analogue type of joystick




Farewell night clubs! Hello...
White Stars and Iron Crosses...?!!!


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